Monday, September 6, 2010

This might sound sort of rambling, but then again I've never considered my philosophy on teaching prior to this assignment. Technology in general is a helpful tool, so why not use it in physical education, but on a personal basis, I would limit myself to things that I consider centered on fitness. I have a problem with the idesa of the use of "active video games" as a way to stay active, or at least in the classroom setting, I have no problem, even for myself, if those means are employed in a home or more generally a non-school setting. My problem with that is that video games are addictive; my time at school here has given me an environment where i don't have easy access to television or video games, no including a computer, and I'm much batter off for it, if one can simply make that choice to not keep a game system and televition in thier house or room, and that may not always be easy, but making that change so that I have to actually seek out a place to watch TV or play a video game causes me to choose a more simply found activity which is most often physical activity of various kinds. This is why I don't like video games in the classroom; only further involving anyone's life in inherently sedentary activity doesn't help to find fun/activity/exercise away from technology. But back to what I do think should be done with technology; technology should e used in several ways, which for me have helped me once I got beyond a high school setting. For one, using tech for long term tracking of fitness goals, organization is one of the key factors that keep me on track with my personal fitness. Als, any tech that will help students/teachers in the learning of a sport or activity, teachers are not going to have the prior skills or knowledge to effectively teach everything that can come up in class. This also means that maybe if the teacher feels they've learned or brushed up on a skill via technology there might not be a need to use tech to teach, but there is always the option to, and that's fine. Beyond initial learning using tech to monitor progress on daily progress is great. Going back to tracking progresss for a moment, actually teaching an individual to create and use the tech that helps track progress is essential, without that skill we are just teaching students to be "sheep" that follow and can't recreate the skill for themselves. This is the same type of change we are trying to make in the school system, less game time, more teaching skills for life. In this sense, knowing tech in a world filled with tech will be most helpful, not to mention appealing. So, other than using tech to track progress of fitness in the short or long term, or used for initial learning for any party in the classroom I don't feel it's nescessary.

1 comment:

  1. I agree with you about the addictiveness of video games and the precaution that should be used when going that route. Though, using something like that could be a good gateway from video games into a more active lifestyle. If you've ever seen some people play DDR in the student union, those people are crazy which how fast and sweaty they get playing. Interesting idea with students being "sheep" without being able to track their own progress. I know that in my high school pretty much no one knew how to use pedometers or heart-rate monitors including me. It wasn't something the teacher focused on.

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